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HoloLens Dev 101: Building a Dynamic User Interface, Part 7 (Unlocking the Menu Movement)

In the previous section of this series on dynamic user interfaces for HoloLens, we learned about delegates and events. At the same time we used those delegates and events to not only attach our menu system to the users gaze, but also to enable and disable the menu based on certain conditions. Now let's take that knowledge and build on it to make our menu system a bit more comfortable.

HoloLens Dev 101: How to Use Holographic Remoting to Improve Development Productivity

Way back, life on the range was tough and unforgiving for a HoloLens developer. Air-tap training was cutting edge and actions to move holograms not called "TapToPlace" were exotic and greeted with skepticism. The year was 2016, and developers had to deploy to their devices to test things as simple as gauging a cube's size in real space. Minutes to hours a week were lost to staring at Visual Studio's blue progress bar.

How To: Create augmented reality apps

In this video, viewers learn how to create augmented reality applications, using Papervision 3D version 2.0. Augmented reality is a term for a live direct or indirect view of a physical real-world environment whose elements are merged with virtual computer-generated imagery - creating a mixed reality. To create augmented reality applications, users require the following programs and software: Adobe Flex Builder 3, TortoiseSVN and FLARToolkit. This video tutorial is not recommended for beginne...

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