Hey guys, I could use some advice here. I'm building a post-apocalyptic battle game and here are the elements I'm putting into it. Character cards (large cards containing a portrait, backstory and hit point counter, probably a grid of numbers), playable cards (attack, defend and loot).
Types of attack cards ( melee, gun, beast and possible vehicle). Types of defend cards (armor, take cover). Not sure if loot cards should be a side card or be played with the defend card. If player floors he can defend but not attack.
Each player plays 2 cards on their turn.
Maybe defend, loot
I want to have vehicles play a part as more of a secondary character if possible but not sure how to implement that (secondary character card chosen at random or playable card?) I'd love to some how have car chases.
Be the First to Respond
Share Your Thoughts