Microsoft has the HoloLens and Google has their money on Magic Leap (as well as their own Tango and Cardboard, among others), but we've heard next to nothing about how Apple plans to enter the virtual/augmented/mixed reality space. A new patent offers some clues.
A development team in Silicon Valley is nearing early access release of a new hardware-independent augmented reality platform called Phantom AR.
Mimesys, whose core focus has always been about creating holographic representations of humans for virtual and augmented reality, has released a video showing off their holographic communication platform in action. This new communication tool uses a combination of virtual reality, with the HTC Vive and a Kinect, and mixed reality, with the HoloLens, to allow the users to have virtual meetings from anywhere in the world as though they are in the same room.
If anyone has every told you that they see music they listen to, they have synesthesia. It's a fascinating neurological phenomenon where people experience crossed responses to stimuli, and no one knows exactly how common this is. A rough estimate claims that one in every 5,000 to 100,000 people is a synesthete, but it could be far more common or rare. Nobody really knows.
"Necessity, not novelty," is a phrase I use often when it comes to HoloLens development. It would be fair to call it my mantra, or mission statement, as I prototype and explore software creation on this new frontier of mixed reality.
In Pokémon GO, having an in-depth understanding of your Pokémon's stats and abilities is crucially important to becoming a better player. Not all Pokémon are created equal; as such, it's critical that you look at each of your Pokémon—even duplicates—with a keen eye.
Crayon, a free 3D drawing application by the mysteriously named arkalian, showed up in the Windows Store recently, so I gave it a try like I do all new apps for Windows Holographic. Truthfully, I loaded it up not expecting much, but wow, was I wrong. It's a simple idea, but it's executed well enough to make it a truly great experience on the HoloLens.
Several technologies seek to change the way we perceive our reality, whether that involves entering a virtual world, augmenting an existing one in a realistic and interactive way, or somewhere in-between.
HoloLens developer Michael Peters of In-Vizible has released quite a few videos since receiving his HoloLens last year. Many of his experiments are odd and funny, but some include serious potential approaches to data visualization. In the videos embedded below, you'll specifically see stock market information beautifully rendered in different ways to help understand the data.
Many new developers are diving right into the Microsoft HoloLens, but augmented and mixed reality are fairly big subjects in terms of learning. There's a lot to cover and, unfortunately, very few places for someone brand new to Windows Holographic to begin lessons.
We've been hearing some interesting rumors in the last few days that are stirring up all kinds of speculation about the potential upcoming consumer release of the HoloLens. However, MSPoweruser has speculated a bit further past the consumer HoloLens release to a possible HoloLens 2 as soon as Q3 2017.
The largest and arguably most widely known event of its type, especially in the US, the Sundance Film Festival is an annual celebration of independent film—ones made outside the Hollywood system. This year, a new type of experience appeared at the Sundance Film Festival in an installation called "The Journey to the Center of the Natural Machine." This mixed reality presentation offered the user the newest type of storytelling in a long and important line—continuation of the species kind of im...
DAQRI, a company mostly known for its odd but fun-looking industrial Smart Helmet, unveiled their new Smart Glasses product at CES 2017. Their smartglasses look like a strange attempt to answer the Microsoft HoloLens, and the price tag of $4,995 for the developer's edition reinforces that notion.
In this first part to my series on getting started with Windows Holographic, we are going to cover everything you need to get set up for developing HoloLens apps. There are many pieces coming together to make one single application, but once you get used to them all, you won't even notice. Now there are different approaches you can take to make applications for HoloLens, but this way is simply the fastest.
Augmented reality software developer Maxst has made the move into hardware with the announcement of Revelio, Maxst's new untethered AR smartglasses.
Meta's long-awaited Meta 2 development kit finally began shipping in late-December last year, after having been delayed about six months. While very few have received a dev kit at this point, some more information about the headset has just been announced; Depth-sensing technology from pmdtechnologies is included in the dev kit headset.
Don't let the lack of owning a HoloLens stop you from joining in on the fun of creating software in this exciting new space. The HoloLens Emulator offers a solution for everyone that wants to explore Windows Holographic development.
News: Five Windows Holographic Mixed Reality Headsets Have Now Been Seen, but Most Have Not Been Touched
Some of the products I have been looking forward to seeing the most during CES 2017 has been the upcoming Windows Holographic virtual reality headsets. These are VR headset that will run a version of the Windows Holographic platform, which will allow users to have a similar experience as the HoloLens with a mixed reality environment. Of the six headsets that could have possibly made it to CES, five had shown up. Unfortunately, most of them are behind glass.
In this first part of our tutorial series on making physical objects come to life on HoloLens, we are going to set up Vuforia in Unity.
While most people have only begun hearing the term augmented reality in the last year or so, AR has been around in some form since the early '90s. It all started with heads-up displays (HUDs) for pilots to see instant information in their visors, but has graduated to a far more useful and widespread technology thanks to the advancement of computers and, more recently, smartphones.
For those of us that were blown away by the spatial mapping and user experience in Fragments and Young Conker, the version of spatial mapping that came stock in the HoloToolkit was lackluster at best. It became apparent really quick that to get an amazing presentation would require some heavy shader knowledge and some badass mesh culling skills, at the very least.
With any continuously active software, it can start to become fairly complex after a few years of updates. New features and revisions both get layered into a thick mesh of menu systems and controls that even pro users can get bewildered by. If you are new to a certain application after it has been around for many years, it can be downright intimidating to know where to begin.
Pokémon GO, the biggest augmented reality sensation ever, broke app store records this opening weekend. But it also did something even more important: it gamified physical activity.
Well, we have some potentially good news for those wanting to experience Magic Leap. The ultra-secretive company seems to be planning a big year in 2017.
Now that we've got all of our software installed, we're going to proceed with the next step in our HoloLens Dev 101 series—starting a fresh project and building it into a Holographic application. Then we will output the application to the HoloLens Emulator so we can see it in action.
It seems to me you can't swing a dead cat near an augmented reality developer without hearing the word Vuforia escape their lips. PTC's software solution has become the go-to for most developers in the mobile AR space, and since they recently added full support for the HoloLens in Unity, I figured it was about time we learn to make something with it.
Microsoft's HoloLens is certainly a leap into the future of mixed reality interfaces, but it's not without drawbacks.
With the Game Developers Conference (GDC) in San Fransisco just a few weeks away, Microsoft Senior Program Manager Vlad Kolesnikov has announced via Channel9 (Microsoft's developer news outlet) that not only will new low-cost virtual reality headsets be coming in March to developers, but that they will be at GDC, too.
The only way to know which Pokémon are in your area in Pokémon GO is the cryptic "nearby" list, which sometimes doesn't work—and also doesn't tell you which direction to head off to hunt that Pokémon you're looking for.
There's a reason that YouTube continues to be the most popular video sharing site on the planet—ever since its purchase by Google, they've always made sure to load YouTube up with extra features to keep it ahead of the pack.
Windows Insiders running Build 14971 of Windows 10 in the Fast Ring can now look for the "Windows Holographic First Run" app to check to see if their PCs are up to the task of running Windows Holographic. It won't detect your VR headset yet, but at least you'll be able to see if your computer will be compatible.
When Microsoft release an update to the HoloLens Development Edition at the end of May, there were a bunch of cool new features added in. Among them: New voice controls that make working in the HoloLens operating system much easier.
Deaf people primarily communicate through sign language, so understanding spoken languages can prove challenging. To bridge that gap in communication, the HoloHear team built a mixed reality app at a Microsoft HoloLens Hackathon in San Fransisco that translates the spoken word into sign language.
HoloTube, a new unofficial YouTube app for the Microsoft HoloLens, brings a whole bunch of new content to the mixed reality headset. While it's nice to have, the experience feels focused on quantity, not quality. HoloTube has a simple interface most people will recognize. You get a page of video categories, and as you drill down through each option you're presented with videos to watch. You can view regular, flat videos on the wall (or wherever you like)—which has its merits.
Humans learn best by doing or through an experience, and so the holographic environments provided in virtual and mixed reality are ripe with educational opportunities. HoloStudy took this to heart and created an educational science app that teaches you with animated models you can explore in your own space.
If you've played the game Portal by Valve before, you've most likely popped one portal onto the ceiling and another directly below it on the floor, dropped your Companion Cube in, and then watched it fall forever. Well, now it has been done in real life, in an actual hallway, not in a rendered world.
Welcome back to this series on making physical objects come to life on HoloLens with Vuforia. Now that we've set up Vuforia and readied our ImageTarget and camera system, we can see our work come to life. Because in the end, is that not one of the main driving forces when developing—that Frankenstein-like sensation of bringing something to life that was not there before?
Now that we've set up Vuforia in Unity, we can work on the more exciting aspects of making physical objects come to life on the HoloLens. In this guide, we will choose an image (something that you physically have in your home), build our ImageTarget database, and then set up our Unity camera to be able to recognize the chosen image so that it can overlay the 3D holographic effect on top of it.
The HoloLens is the world's first untethered holographic head-mounted computer, which Microsoft has been rather proud of—and they have every reason to be. Of course, as soon as we developers get adjusted to the idea of keeping the scope of our projects inside the bounds of the HoloLens' processing power, Microsoft hits us with the Holographic Remoting Player.
In recent weeks, Unity has made a few great leaps forward for HoloLens development. These new features will increase iteration speed inside Unity and quickly increase the output of applications in the mixed reality space. Of these new features, let's take some time to talk about Holographic Emulation and why this will do so much for the development community.